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Reality 4.27
Reality 4.27
  • Reality 4.27
    • What's New
    • Introduction to Reality
    • Reality Walkthrough
      • Reality Examples Project
      • Tracking Calibration and Fine Tuning
      • Real-Time Ray Tracing
      • Raw Input
      • Augmented Reality Virtual Studio
      • Green Screen Virtual Studio
      • Setting up Realtime Video I/O
      • Projection Cube
      • Cyclorama Setup
      • Reality Keyer and Fine Tuning
        • Keyer FOV Softness
    • Reality Editor Guide
      • How Reality Editor Works?
      • Exporting UE4 Actors to RealityHub API
        • ZDActor Component
        • Exporting Blueprint Functions
        • Texture Pins on ZDActors
        • Exporting Properties
          • Directly Readable Variable Types
          • Property Update Callbacks
            • OnChanged_Event Callback
            • OnLengthChanged_Event Callback
            • OnChanged_ Function Callback
            • OnLengthChanged_ Function Callback
      • Exporting Assets to Reality API
        • Exporting Actors
        • Exporting Custom Blueprint Node
        • Exporting Custom Material Node
        • Exporting Lens Calibration
        • Exporting Post Process Material
        • Exporting Projection Material
        • Exporting Static Mesh
        • Exporting Unreal Motion Graphics
        • Exporting Unreal Texture Assets
      • Reality Custom Material Nodes
        • Defining the Variables in Material Definition
        • Custom Material Node
      • Using UMG in Reality
        • How to Use UMG with Reality
        • UMG Animations
        • Texture Brush
        • Asset Brush
        • Exporting Custom Events in UMG to Reality API
      • Additional ZD Components
        • ZDPieChart
        • ZDText
      • Helpful Links
      • Reality Editor Settings
        • Enabling DX12 and Ray Tracing
        • Hardware Accelerated Video Decoding
        • Enabling HAP Codec
    • Reality Setup Application
      • Audio
        • Audio Delay Node
        • Virtual Set Audio
        • Audio Mixer
      • Bypass Post Process
      • Fill and Key
        • Fill and Key using Dual-link
        • Fill and Key using Quad-link
      • Crop Function
      • Level Sequencer
      • Color Matrix Node
      • Media Playback
      • Preset for H.264 in Adobe Media Encoder
      • HAP Video Codec
      • Flow Control
      • GPUDirect Technology
    • Installation and Configuration Guide
      • Hardware Platforms
        • Legacy HP Z4G4 Configuration
          • Fan and Front Card Kit
          • Certified Power Supply
          • Video I/O Card Installation
            • Mellanox ConnectX®-5 Card Installation
            • AJA Video I/O Card Installation
          • GPU installation
            • Certified GPUs
            • Connecting GPU to 1000 watts power supply
              • GPU RTX 6000 installation (8+6 pin)
            • Connecting GPU to 750 watts power supply
              • GPU RTX 6000 installation (8+6 pin) Needs 6 to 8 Pin Adapter
          • Installing RAM
          • HP Performance Advisor
      • Adding Reality User to Windows
      • Downloading Distributions
      • Installing Steps
        • Upgrading
        • Installation
      • Configuration Steps
        • NVIDIA Configuration
        • AJA Video Card Configuration
        • R Drive Mapping
        • Internet Options
      • Updating RealityEngine AMPERE
    • Licensing Guide
      • Hardware Licensing
    • Reality Tutorials and Examples
      • Reality Editor Tutorials
        • Open/Close Door
        • Exporting UE Actor to ZD API (a.k.a ZDActor)
        • Custom Blueprint Node Tutorials
          • Using Event Tick Functions and Properties
          • Adding Custom Blueprint Nodes
        • Redirection of the Reality Engine Content
        • Creating Dynamic Materials
        • Changing ZDText with Dynamic String
        • Activating Destructible Mesh
        • Reality Texture Input
        • Activating Fire During Runtime
        • Asset Migration to Another Project
        • Rotating Door by Using Function Parameters
        • Creating Custom Cyclorama
      • Nodegraph Tutorials
        • Portal Window Setup
          • Adding Clipping Plane
          • How to Position Videowall
          • Setting Portal Window and Calibration
          • Creating the Augmented Part
    • Appendices
      • A - Camera Tracking and Lens Calibration
        • Camera Tracking Information
        • Tracking Device, Physical Connections
        • Lens Calibration
      • B - Standard Unreal Engine Post Processing Pipeline
      • C - Reality Keyer
        • What is Image Based Keying?
        • Reality Keyer Pipeline
        • Physical Factors Affecting the Key
      • D - Viewing Videomask
      • E - CLASS setting for Broadcast Cameras
      • F - ZD Blueprint Node Pin Reference
      • G - Utilizing TRAXIS talentS FreeD Data
    • Knowledge Base
    • Known Issues and Limitations
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On this page
  • AJA Device Drivers
  • Reality Suite Applications
  • Defer Feature Updates in Windows 10
  1. Reality 4.27
  2. Installation and Configuration Guide
  3. Installing Steps

Upgrading

PreviousInstalling StepsNextInstallation

Last updated 2 years ago

There are few important steps to follow before and after upgrading to the latest version of the Reality suite. This section explains in detail how to proceed with the upgrade.

Make sure the following components have been installed with certified versions. To know certified drivers/firmware versions, see Certified Hardware, Drivers, OS.

As explained in this article, follow the steps to set Defer feature updates in Windows 10 to stop automatic updates for a specific period. Also, see https://support.microsoft.com/en-us/help/4026834/windows-10-defer-feature-updates .

Reality is well tested and certified to work with a specific Windows 10 OS version. Since Windows 10 can automatically update the OS version frequently, it is advised to disable automatic Windows updates.

  • AJA firmware (If a new version is provided with a different version than the installed version). See Update AJA Card Firmware.

  • NVidia driver (If a new version requires a different version than the installed version). See NVidia driver configuration.

  • AJA device drivers (If new version is provided with different version than the installed version). See AJA Video Card Configuration.

AJA Device Drivers

Uninstall the current AJA drivers by going to Windows > Start > Add Remove Programs, in the search area, start to type AJA to display the installed AJA driver for easy uninstall. Then remove the previous drivers as shown below:

Reality Suite Applications

Please uninstall the current version by going to Windows, Start > Add Remove Programs, in the search area, start type reality to display all installed Reality application together for easy uninstall. Then remove the previous versions of Reality Prerequisites, and, Reality Editor installed on your computer.

For clean and proper installation of the new version of Reality Suite on your computer, it is mandatory to remove the Zero Density folder from C:\Program Files after uninstalling all the previous versions of Reality.

To remove the folder, go to C:\Program Files and delete the Zero Density folder completely as shown below:

After deleting the above mentioned files and folder, download the new version of Reality suite applications provided by Zero Density Technical Support Team. See Downloading Distributions.

Now you are good to install the downloaded new versions by following the Installing Steps.

When you upgrade Reality Suite, you should open the Reality Editor and browse your projects via Project Browser on Reality Editor before working on these projects under any Reality Suite application in order to successfully compile all the shaders within the project.

Defer Feature Updates in Windows 10

On your Reality workstation, press Windows key > Go to Settings > Update & Security > Windows Update > Advanced options.

Do the below settings in Advanced options.

In the option "Choose when updates are installed", choose the maximum days, which is 365. This way, you can stop windows from updating for 1 year.