Exporting Custom Blueprint Node

Reality Engine supports custom nodes on Reality API. To export a custom node into the Reality API, a new class derived from ZDBlueprintNode must be created.

The blueprint class must be derived from ZDBlueprintNode class.

Implementation

  • To create a new blueprint node asset, Click ADD NEW then BLUEPRINT CLASS

  • Pick ZDBlueprintNode as parent class, which you can find it under All Classes

  • Object classes can be renamed, like MyBlueprintNode.

  • Click EDIT → PROJECT SETTINGS

  • Scroll down, click Exports under Reality tab.

  • Click ➕ under Nodes tab, select the Node Class and close the Project Settings window.

  • Launch the Reality Control and press F7 to launch Reality Setup.

  • Click Play on Reality Editor.

  • Right click space on Reality Setup. Click CREATE → MY CATEGORY → MYDISPLAYNAME

  • Your node will be shown on Reality Editor.

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