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Reality 5.4 SP1
Reality 5.4 SP1
  • Reality 5.4 SP1
    • What's New
    • From Reality 5.4 to Reality 5.4 SP1
    • User Guide
      • What is Reality Editor?
      • What is Reality Engine?
      • What is Reality Hub?
        • System Overview
      • What is Lino?
      • Reality Workflow
      • Launcher
        • Launcher Interface
        • Engine Status Colors
        • Engine Display Window
        • New Launch Configuration
      • Nodegraph/Actions
        • Nodegraph
          • Node Structure
          • Node Details Panel
            • Property
            • Function
            • Function Property
            • Advanced Property
            • Node Details Info Display
            • Node Property Toolset
            • Property Watch Panel
          • Nodegraph Context Menus
            • Node Context Menu
            • Node Property Context Menu
            • Timeline Property Context Menu
            • Pin Context Menu
          • Nodegraph Menu
            • Graphs
          • Portal Pin
          • Sink Pin
          • Reroute
          • Experimental Node Category
          • Node Comment
          • Asset Browser
          • Advanced Preview Monitor
          • Operating Nodegraph
            • Navigating Inside Nodegraph
            • Creating Node
            • Node Connections
            • Incrementing and Changing Numerical Fields
            • Multiple Node Operations
            • GamePad
            • Node Info Display
            • Simplifying Node Network
            • Dynamic Nodes
              • Dynamic Node Operations
          • Node Library
            • Swizzle Node
            • Read Video Node
        • Actions
          • Action Timeline Interface
          • Keyframe Types
          • Interpolations
          • Operating Actions
            • Navigating Inside Actions Module
            • Animating Property
            • Triggering Multiple Actions via Single Button
            • Utilizing Initial Keyframe
            • Duplicating Keyframes
            • Reversing Animation
          • Animation Workflow Tips
        • Form Builder
          • Form Builder Interface
          • Form Builder Components
          • Customizing Component Appearance
          • Operating Form Builder
          • Data Integration
        • Gang Mode
          • Activating Gang Mode
          • Operating Gang Mode
      • Playout
        • Operating Playout
      • Newsroom
      • Cook Manager
      • User Management
        • Advanced User Management
          • User Management UI
          • Role of the Admin and Administrators
          • Example Configuration
            • Creating Administrator Account
            • Creating User Groups
            • Creating Policies
            • Creating New Users
            • Assigning Users to Groups
            • Defining User Groups Policy
          • License Reservation
        • Basic User Management
      • Hardware Monitor
        • Configuration
        • Filter
          • Metrics
          • Hardware
        • Specs
        • Metric Display
        • Plot
      • Controlling Lino
        • Preperations
        • Enabling Plugins
        • Modifying Editor and Project Settings
        • Utilizing Default Motion Design Level
        • Exposing Outliner Assets to RCP
        • Creating Property Animation
        • Creating Motion Design Rundown
          • Adding Template
          • Creating Pages
        • Broadcast Settings
          • Signalling URL for Server Configurations
        • Defining Preview Channel
        • Configuring Reality Hub for Lino
        • Lino Module User Interface
        • Advanced Preview Monitor for Lino
      • Controlling Unreal Engine Vanilla
        • Introduction
        • Supported Versions
        • Available Features
        • UState
          • UState User Interface
          • APM for Unreal Engine
        • Configuration
          • Unreal Engine Configuration
          • Configuring Reality Hub for Unreal Engine
        • Example Pipeline
          • Preparation
          • Exposing Actor Functions
          • Exposing Actor Parameters
          • Grouping Exposed Items
          • Creating Logic
          • Viewport Navigation
          • Unreal Project inside Reality Hub
          • Playing Video Files
          • Operating
    • Installations
      • System Requirements
      • Reality Software Component Versions
      • Downloading Distributions
      • Reality Distribution Content
      • Installations
        • Installing Reality 5.4 SP1
        • Installing Reality Hub
          • Upgrading and Downgrading
          • Database Backup and Restore
          • Database Recovery
          • Recap
      • Licensing Reality
        • Licensing Reality 5.4
          • Reality License Backup and Restore
        • Licensing Reality Hub
    • Configurations
      • Configuring Peripheral Devices
        • NVidia Configuration
        • AJA Configuration
      • Configuring Reality Hub
        • General Configuration
        • Reality Loader
          • RealityEngine AMPERE Led Display
        • Engine Module Configuration
          • Adding Host
          • Adding Groups
          • Channel Assignments
          • General Engine Configuration
        • Project Configuration
        • Project Scanning
        • Cache Management
        • SSL Configuration
        • HTTP Proxy Configuration
        • Template Form Configuration
    • Integrations
      • Octopus Integration
        • Reality Hub MOS Configuration for Octopus
        • Octopus Configuration
        • Utilizing ZD MOS Plugin
      • iNEWS Integration
        • Reality Hub MOS Configuration for iNEWS
        • iNEWS Configuration
      • CII Module Configuration
    • Tutorials
      • Reality Actor Spawning
      • Using Plugins
      • Tracked Billboard
      • Green Screen Virtual Studio
      • Shadow and Ambient Occlusion in Augmented Reality
      • Curved LED Pipeline with Curve XR Node
        • Features
        • Preparation
        • Curve XR Node Details
        • Example Pipeline
      • Color Grading with 3D LUT Files
      • Utilizing Custom Cyclorama Mesh
      • Using Volumetric Cube Mask
      • Texture Input Workflow
        • Creating Dynamic Material
        • Creating Virtual Screen Blueprint Actor
        • Adding Variables
        • Creating Event Graph
        • Creating Construction Script
        • Exposing Texture Input Pin in Reality Hub Nodegraph
      • Custom Projection Mesh Pipeline
    • Reality Hub Developers Guide
      • Reality Hub Open-Source SDK
      • REST API
    • FAQ
      • Understanding Reality Hub UI Warnings
      • Frequently Asked Questions
      • Glossary
      • How to Read this Documentation
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On this page
  • Downloading
  • Installation
  1. Reality 5.4 SP1
  2. Configurations
  3. Configuring Reality Hub

Reality Loader

PreviousGeneral ConfigurationNextRealityEngine AMPERE Led Display

Last updated 1 year ago

Reality Loader is an agent for Reality Hub where you enable communication between Reality Hub and your Engine(s).

Reality Loader must be installed on every Reality Engine & Unreal Engine Vanilla.

requires you to do the same with Reality Loader, you must keep Reality Hub and Reality Loader versions identical.

Downloading

Reality Hub UI should be open to download Reality Loader. To initiate the process:

  • Login to Reality Hub

  • Open the Main Menu and select Configuration

  • Go to General > Configuration on the left panel.

  • Under the Maintenance section, click the Download link next to Reality Loader, as illustrated above.

80 is the default port used by the Reality Hub Server. If you change the default port during the installation, your login address should be http://<Reality Hub Server IP Address>:<Reality Hub Server Port>

Installation

After downloading Reality Loader, start the installation by launching the setup file.

  • Click Next after accepting the terms and conditions.

  • Choose the installation destination and click Next.

  • Specify a Reality Hub URL and logging target or accept the default settings and click Install.

Reality Hub URL: HTTP IP Address and Port for communication with Reality Hub Server. This IP must be the same as the computer that you installed Reality Hub Server.

Let's assume that your Reality Hub Server is located on a server configuration with the IP number 192.168. 0.1, your Engine's IP Address is 192.168. 0.2, and Reality Hub client is located on 192.168. 0.3.

In such a scenario, your Reality Hub Client will be controlling the Engine host by connecting to the Reality Hub Server, therefore, your Reality Hub URL must be looking at the Reality Hub Server, in other word it is 192.168. 0.1.

  • Logging IP: Multicast address to broadcast logs.

  • Logging Port: This is the Port you can set for broadcast logs.

Please keep that in mind; the 6001 is the fixed port for the Reality Hub Server and the Reality Loader communication.

  • Click Finish to complete the installation and make sure that the Launch Reality Loader checkbox is selected.

The Reality Loader Command Panel will appear when your installation is successful, as shown in the image above.

Keeping the Reality Loader window open (it can be minimized) is indispensable for enabling communication between the Reality Hub Server and the Engine(s).

When you click on the Reality Hub version number, Connected Loaders are listed in the popup menu, shown in the image above.

Upgrading or downgrading Reality Hub
Reality Hub Login Screen
General Configuration | Maintenance
Terms and Conditions
Installation Path
Reality Hub URL and Logging Target
Successfully Finalized Installation
Reality Loader Command Panel
Connected Loaders Window