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Reality 5.4 SP1
Reality 5.4 SP1
  • Reality 5.4 SP1
    • What's New
    • From Reality 5.4 to Reality 5.4 SP1
    • User Guide
      • What is Reality Editor?
      • What is Reality Engine?
      • What is Reality Hub?
        • System Overview
      • What is Lino?
      • Reality Workflow
      • Launcher
        • Launcher Interface
        • Engine Status Colors
        • Engine Display Window
        • New Launch Configuration
      • Nodegraph/Actions
        • Nodegraph
          • Node Structure
          • Node Details Panel
            • Property
            • Function
            • Function Property
            • Advanced Property
            • Node Details Info Display
            • Node Property Toolset
            • Property Watch Panel
          • Nodegraph Context Menus
            • Node Context Menu
            • Node Property Context Menu
            • Timeline Property Context Menu
            • Pin Context Menu
          • Nodegraph Menu
            • Graphs
          • Portal Pin
          • Sink Pin
          • Reroute
          • Experimental Node Category
          • Node Comment
          • Asset Browser
          • Advanced Preview Monitor
          • Operating Nodegraph
            • Navigating Inside Nodegraph
            • Creating Node
            • Node Connections
            • Incrementing and Changing Numerical Fields
            • Multiple Node Operations
            • GamePad
            • Node Info Display
            • Simplifying Node Network
            • Dynamic Nodes
              • Dynamic Node Operations
          • Node Library
            • Swizzle Node
            • Read Video Node
        • Actions
          • Action Timeline Interface
          • Keyframe Types
          • Interpolations
          • Operating Actions
            • Navigating Inside Actions Module
            • Animating Property
            • Triggering Multiple Actions via Single Button
            • Utilizing Initial Keyframe
            • Duplicating Keyframes
            • Reversing Animation
          • Animation Workflow Tips
        • Form Builder
          • Form Builder Interface
          • Form Builder Components
          • Customizing Component Appearance
          • Operating Form Builder
          • Data Integration
        • Gang Mode
          • Activating Gang Mode
          • Operating Gang Mode
      • Playout
        • Operating Playout
      • Newsroom
      • Cook Manager
      • User Management
        • Advanced User Management
          • User Management UI
          • Role of the Admin and Administrators
          • Example Configuration
            • Creating Administrator Account
            • Creating User Groups
            • Creating Policies
            • Creating New Users
            • Assigning Users to Groups
            • Defining User Groups Policy
          • License Reservation
        • Basic User Management
      • Hardware Monitor
        • Configuration
        • Filter
          • Metrics
          • Hardware
        • Specs
        • Metric Display
        • Plot
      • Controlling Lino
        • Preperations
        • Enabling Plugins
        • Modifying Editor and Project Settings
        • Utilizing Default Motion Design Level
        • Exposing Outliner Assets to RCP
        • Creating Property Animation
        • Creating Motion Design Rundown
          • Adding Template
          • Creating Pages
        • Broadcast Settings
          • Signalling URL for Server Configurations
        • Defining Preview Channel
        • Configuring Reality Hub for Lino
        • Lino Module User Interface
        • Advanced Preview Monitor for Lino
      • Controlling Unreal Engine Vanilla
        • Introduction
        • Supported Versions
        • Available Features
        • UState
          • UState User Interface
          • APM for Unreal Engine
        • Configuration
          • Unreal Engine Configuration
          • Configuring Reality Hub for Unreal Engine
        • Example Pipeline
          • Preparation
          • Exposing Actor Functions
          • Exposing Actor Parameters
          • Grouping Exposed Items
          • Creating Logic
          • Viewport Navigation
          • Unreal Project inside Reality Hub
          • Playing Video Files
          • Operating
    • Installations
      • System Requirements
      • Reality Software Component Versions
      • Downloading Distributions
      • Reality Distribution Content
      • Installations
        • Installing Reality 5.4 SP1
        • Installing Reality Hub
          • Upgrading and Downgrading
          • Database Backup and Restore
          • Database Recovery
          • Recap
      • Licensing Reality
        • Licensing Reality 5.4
          • Reality License Backup and Restore
        • Licensing Reality Hub
    • Configurations
      • Configuring Peripheral Devices
        • NVidia Configuration
        • AJA Configuration
      • Configuring Reality Hub
        • General Configuration
        • Reality Loader
          • RealityEngine AMPERE Led Display
        • Engine Module Configuration
          • Adding Host
          • Adding Groups
          • Channel Assignments
          • General Engine Configuration
        • Project Configuration
        • Project Scanning
        • Cache Management
        • SSL Configuration
        • HTTP Proxy Configuration
        • Template Form Configuration
    • Integrations
      • Octopus Integration
        • Reality Hub MOS Configuration for Octopus
        • Octopus Configuration
        • Utilizing ZD MOS Plugin
      • iNEWS Integration
        • Reality Hub MOS Configuration for iNEWS
        • iNEWS Configuration
      • CII Module Configuration
    • Tutorials
      • Reality Actor Spawning
      • Using Plugins
      • Tracked Billboard
      • Green Screen Virtual Studio
      • Shadow and Ambient Occlusion in Augmented Reality
      • Curved LED Pipeline with Curve XR Node
        • Features
        • Preparation
        • Curve XR Node Details
        • Example Pipeline
      • Color Grading with 3D LUT Files
      • Utilizing Custom Cyclorama Mesh
      • Using Volumetric Cube Mask
      • Texture Input Workflow
        • Creating Dynamic Material
        • Creating Virtual Screen Blueprint Actor
        • Adding Variables
        • Creating Event Graph
        • Creating Construction Script
        • Exposing Texture Input Pin in Reality Hub Nodegraph
      • Custom Projection Mesh Pipeline
    • Reality Hub Developers Guide
      • Reality Hub Open-Source SDK
      • REST API
    • FAQ
      • Understanding Reality Hub UI Warnings
      • Frequently Asked Questions
      • Glossary
      • How to Read this Documentation
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On this page
  • Preparation
  • Playout Operations
  • Non-RT (Realtime) Operations
  • Assigning Shortcut
  1. Reality 5.4 SP1
  2. User Guide
  3. Playout

Operating Playout

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Last updated 11 months ago

This section utilizes Reality Example project with Main Level Map.

Preparation

  • Locate the Spotlight_Controls_2.jxd and copy its file path.

Default file path for Spotlight_Controls_2.jxd: C:\Program Files\Zero Density\Reality\5.4\Templates\TP_RE_ExampleTemplate\Resources

  • Activate the Form Builder module, then click on the Import button, as shown above.

  • Click on the Template File button and import the Spotlight_Controls_2.jxd file.

  • Click on the Open Form button and select the Spotlight_Controls_2, as illustrated above.

Spotlight_Controls_2 template form is successfully imported.

  • Switch to the Playout module.

Playout Operations

As soon as you switch to the Playout module, Spotlight_Controls_2 template form will be listed inside the Templates section. Selecting is shows its details, as illustrated above.

  • Drag & drop the Spotlight_Controls_2 template into Rundown Area.

Now you can transmit Spotlight_Controls_2 property changes into your pipeline.

Non-RT (Realtime) Operations

In the example above, Realtime (RT) option was enabled. If you enable the RT on a component inside the Form Builder, it implies that any modifications made will be immediately reflected in the live environment.

In some workflows, non-Realtime workflow may be preferred. To achieve it, first you have to disable it inside the Form Builder, then save the form template, as illustrated above.

Assigning Shortcut

  • Make sure that you enabled Show In Rundown option in the Field Settings of a button, as shown above.

  • Click on the Edit Keyboard Shortcuts button, select a Rundown Item

  • Click on a three-button combination on your keyboard that contains two of the ⌃ CTRL, ⌥ ALT, and ⇧ SHIFT buttons and one other character. (Example ⌃ CTRL + ⌥ ALT + ⇧ SHIFT + K)

Various special characters and keyboard shortcuts may not work in your case. To set an example, if you try to assign ⌃ CTRL + ⇧ SHIFT + N button combination will fail because the keyboard combination is already assigned to the New Incognito Window shortcut of the browser.

  • Click on the Edit Keyboard Shortcut button again.

Launch the Reality Example project with Main Level Map through the module.

Create the node network, and then activate the , as shown in the image above.

Choose the channels you want to assign, click OK. See .

Launcher
APM
Channel Assignment
Reality Example
Example Node Network with APM
Form Builder Module
Import Template Form
Channel Assignment for Imported Template Form
Choosing Template Form
Spotlight Control Template Form
Playout Module
Disabling Realtime Update
Field Settings
Assigning Shortcut