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Reality 5.4 SP1
Reality 5.4 SP1
  • Reality 5.4 SP1
    • What's New
    • From Reality 5.4 to Reality 5.4 SP1
    • User Guide
      • What is Reality Editor?
      • What is Reality Engine?
      • What is Reality Hub?
        • System Overview
      • What is Lino?
      • Reality Workflow
      • Launcher
        • Launcher Interface
        • Engine Status Colors
        • Engine Display Window
        • New Launch Configuration
      • Nodegraph/Actions
        • Nodegraph
          • Node Structure
          • Node Details Panel
            • Property
            • Function
            • Function Property
            • Advanced Property
            • Node Details Info Display
            • Node Property Toolset
            • Property Watch Panel
          • Nodegraph Context Menus
            • Node Context Menu
            • Node Property Context Menu
            • Timeline Property Context Menu
            • Pin Context Menu
          • Nodegraph Menu
            • Graphs
          • Portal Pin
          • Sink Pin
          • Reroute
          • Experimental Node Category
          • Node Comment
          • Asset Browser
          • Advanced Preview Monitor
          • Operating Nodegraph
            • Navigating Inside Nodegraph
            • Creating Node
            • Node Connections
            • Incrementing and Changing Numerical Fields
            • Multiple Node Operations
            • GamePad
            • Node Info Display
            • Simplifying Node Network
            • Dynamic Nodes
              • Dynamic Node Operations
          • Node Library
            • Swizzle Node
            • Read Video Node
        • Actions
          • Action Timeline Interface
          • Keyframe Types
          • Interpolations
          • Operating Actions
            • Navigating Inside Actions Module
            • Animating Property
            • Triggering Multiple Actions via Single Button
            • Utilizing Initial Keyframe
            • Duplicating Keyframes
            • Reversing Animation
          • Animation Workflow Tips
        • Form Builder
          • Form Builder Interface
          • Form Builder Components
          • Customizing Component Appearance
          • Operating Form Builder
          • Data Integration
        • Gang Mode
          • Activating Gang Mode
          • Operating Gang Mode
      • Playout
        • Operating Playout
      • Newsroom
      • Cook Manager
      • User Management
        • Advanced User Management
          • User Management UI
          • Role of the Admin and Administrators
          • Example Configuration
            • Creating Administrator Account
            • Creating User Groups
            • Creating Policies
            • Creating New Users
            • Assigning Users to Groups
            • Defining User Groups Policy
          • License Reservation
        • Basic User Management
      • Hardware Monitor
        • Configuration
        • Filter
          • Metrics
          • Hardware
        • Specs
        • Metric Display
        • Plot
      • Controlling Lino
        • Preperations
        • Enabling Plugins
        • Modifying Editor and Project Settings
        • Utilizing Default Motion Design Level
        • Exposing Outliner Assets to RCP
        • Creating Property Animation
        • Creating Motion Design Rundown
          • Adding Template
          • Creating Pages
        • Broadcast Settings
          • Signalling URL for Server Configurations
        • Defining Preview Channel
        • Configuring Reality Hub for Lino
        • Lino Module User Interface
        • Advanced Preview Monitor for Lino
      • Controlling Unreal Engine Vanilla
        • Introduction
        • Supported Versions
        • Available Features
        • UState
          • UState User Interface
          • APM for Unreal Engine
        • Configuration
          • Unreal Engine Configuration
          • Configuring Reality Hub for Unreal Engine
        • Example Pipeline
          • Preparation
          • Exposing Actor Functions
          • Exposing Actor Parameters
          • Grouping Exposed Items
          • Creating Logic
          • Viewport Navigation
          • Unreal Project inside Reality Hub
          • Playing Video Files
          • Operating
    • Installations
      • System Requirements
      • Reality Software Component Versions
      • Downloading Distributions
      • Reality Distribution Content
      • Installations
        • Installing Reality 5.4 SP1
        • Installing Reality Hub
          • Upgrading and Downgrading
          • Database Backup and Restore
          • Database Recovery
          • Recap
      • Licensing Reality
        • Licensing Reality 5.4
          • Reality License Backup and Restore
        • Licensing Reality Hub
    • Configurations
      • Configuring Peripheral Devices
        • NVidia Configuration
        • AJA Configuration
      • Configuring Reality Hub
        • General Configuration
        • Reality Loader
          • RealityEngine AMPERE Led Display
        • Engine Module Configuration
          • Adding Host
          • Adding Groups
          • Channel Assignments
          • General Engine Configuration
        • Project Configuration
        • Project Scanning
        • Cache Management
        • SSL Configuration
        • HTTP Proxy Configuration
        • Template Form Configuration
    • Integrations
      • Octopus Integration
        • Reality Hub MOS Configuration for Octopus
        • Octopus Configuration
        • Utilizing ZD MOS Plugin
      • iNEWS Integration
        • Reality Hub MOS Configuration for iNEWS
        • iNEWS Configuration
      • CII Module Configuration
    • Tutorials
      • Reality Actor Spawning
      • Using Plugins
      • Tracked Billboard
      • Green Screen Virtual Studio
      • Shadow and Ambient Occlusion in Augmented Reality
      • Curved LED Pipeline with Curve XR Node
        • Features
        • Preparation
        • Curve XR Node Details
        • Example Pipeline
      • Color Grading with 3D LUT Files
      • Utilizing Custom Cyclorama Mesh
      • Using Volumetric Cube Mask
      • Texture Input Workflow
        • Creating Dynamic Material
        • Creating Virtual Screen Blueprint Actor
        • Adding Variables
        • Creating Event Graph
        • Creating Construction Script
        • Exposing Texture Input Pin in Reality Hub Nodegraph
      • Custom Projection Mesh Pipeline
    • Reality Hub Developers Guide
      • Reality Hub Open-Source SDK
      • REST API
    • FAQ
      • Understanding Reality Hub UI Warnings
      • Frequently Asked Questions
      • Glossary
      • How to Read this Documentation
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  1. Reality 5.4 SP1
  2. FAQ

Understanding Reality Hub UI Warnings

PreviousFAQNextFrequently Asked Questions

Last updated 11 months ago

UI warnings are intended to inform you of potential issues or unexpected situations you may encounter during your interaction with Reality Hub.

These messages can include error messages, such as 'Failed to retrieve system FPS,' or informative messages, such as 'Your session has been terminated by the administrator.

Community Edition supports only localhost

If you're using the Community Edition of Reality Hub, your license permits you to utilize only your local computer setup.

In this version, all components of your Reality Suite (including the Reality Engine, Reality Hub Server, Reality Hub Client, and Zero Density Licensing) are located within the same computer.

As a result, it's not possible to control another Engine on your network or using multiple engines.

Failed to delete <cache name> from the cache

If you encounter this warning, it's advisable to verify your administrative credentials for the storage where the cache is located and confirm that it's not being utilized by another project.

Additionally, please refer to the and sections for more guidance.

Failed to obtain <license name> license

If you come across this warning, it's recommended to refresh the Reality Hub page. If the issue persists, reach out to your administrator to ensure that your user management settings allow access to the license for your account.

Additionally, please explore the section for further assistance.

Failed to retrieve path source

If you see the warning "Failed to retrieve path source," it could signal an incorrect path, a missing file or folder, or permission problems.

Here's what you can do in such a situation:

  • Check the path again to ensure its accuracy.

  • Confirm the existence of the file or folder you're trying to access.

  • Make sure you have the required permissions to read or access them.

Failed to retrieve project sources

if you encounter the warning "Failed to retrieve project sources," it could indicate missing or corrupted project files, network issues, or permission problems.

Here's what you can do in this case:

  • Double-check that the project folder is where it's supposed to be and hasn't been relocated or deleted.

  • Inspect the project folder for any corrupted files.

  • Ensure a stable network connection.

  • Verify that you have the necessary permissions to access both the project folder and its files.

Reserved names "Live" or "Live |" cannot be used

You can't use the reserved names "Live" or "Live |" for saving RGraphs and UStates. Currently in use RGraphs and UStates have unique names starts with Live until they're saved. So, avoid using these names when saving your RGraphs and UStates.

Selected engine is in-use
Selected group has in-use engine(s)

If you come across this warning, it means that the Engine group you're trying to launch currently has one or more engines in operation.

Your session is terminated by <user name>

An individual in your organization with administrative privileges has ended your active session. If you encounter this warning, you can contact with your admin. See also Advanced User Management for detailed information.

Failed to parse JXD file

If you encounter the warning 'Failed to parse JXD file,' it indicates that Reality Hub encountered an issue while attempting to interpret the structure and content of a file.

This error may indicate:

  • The JXD file itself could be corrupted or damaged, preventing Reality Hub from interpreting its contents correctly.

  • The JXD file might contain errors in its structure or syntax, such as missing commas, brackets, or improper use of quotes.

Here are the steps you can take:

  • Verify the integrity of the file by obtaining the JXD file again from the original source. Downloading errors can sometimes corrupt files. If the file was created elsewhere, ensure it was saved properly and hasn't been accidentally modified.

  • Validate the file format using a JSON validator tool to check if the JXD file adheres to the correct JSON format. If errors are identified, correct the formatting mistakes in the JXD file using a text editor.

If the error persists, do not hesitate to reach our Support Department.

If you encounter this warning, it indicates that the Engine you are attempting to add to Renderers is currently busy. To use that specific engine, you must first stop it. Please also visit section for more information.

To utilize the engine groups, you need to stop the engines that are currently unavailable in the group. Additionally, please refer to the section for further information.

Launcher
Grouping
Cache Management
Advanced User Management
Shared DDC