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Reality 5.3 SP1
Reality 5.3 SP1
  • Reality 5.3 SP1
    • What's New
    • User Guide
      • What is Reality Editor?
      • What is Reality Engine?
      • What is Reality Hub?
        • System Overview
      • Reality Workflow
      • Launcher
        • Launcher Interface
        • Engine Status Colors
        • Engine Display Window
        • New Launch Configuration
      • Nodegraph/Actions
        • Nodegraph
          • Node Structure
          • Node Details Panel
            • Property
            • Function
            • Function Property
            • Advanced Property
            • Node Details Info Display
            • Node Property Toolset
          • Node Context Menu
          • Nodegraph Menu
            • Graphs
          • Portal Pin
          • Sink Pin
          • Reroute
          • Node Comment
          • Asset Browser
          • Advanced Preview Monitor
          • Operating Nodegraph
            • Navigating Inside Nodegraph
            • Creating Node
            • Multiple Node Operations
            • Node Connections
            • Incrementing and Changing Decimals
            • GamePad
            • Node Info Display
            • Simplifying Node Network
        • Actions
          • Action Timeline Interface
          • Keyframe Types
          • Interpolations
          • Operating Actions
          • Animating Property
          • Triggering Multiple Actions via Single Button
          • Utilizing Initial Keyframe
          • Animation Workflow Tips
        • Form Builder
          • Form Builder Interface
          • Form Builder Components
          • Customizing Component Appearance
          • Operating Form Builder
          • Data Integration
        • Gang Mode
          • Activating Gang Mode
          • Operating Gang Mode
      • Playout
        • Operating Playout
      • Newsroom
      • Cook Manager
      • User Management
        • Advanced User Management
          • User Management UI
          • Role of the Admin and Administrators
          • Example Configuration
          • License Reservation
        • Basic User Management
      • Controlling Unreal Engine 5.3
        • Introduction
        • Supported Versions
        • Available Features
        • UState
          • UState User Interface
          • APM for Unreal Engine 5.2
        • Configuration
          • Unreal Engine 5.1 Configuration
          • RealityHub Configuration for Unreal Engine 5.1
        • Example Pipeline
          • Preparation
          • Exposing Actor Functions
          • Exposing Actor Parameters
          • Grouping Exposed Items
          • Creating Logic
          • Viewport Navigation
          • Unreal Project inside RealityHub
          • Utilizing Media Framework Tools
          • Operating
    • Installations
      • System Requirements
      • Downloading Distributions
      • Installations
        • Installing Reality 5.3
        • Installing Reality Hub
          • Upgrading and Downgrading
          • Database Backup and Restore
          • Database Recovery
          • Installation Recap
      • Licensing Reality
        • Licensing Reality 5.3
        • Licensing Reality Hub
    • Configurations
      • Configuring Peripheral Devices
        • NVidia Configuration
        • AJA Configuration
      • Configuring Reality Hub
        • General Configuration
        • Reality Loader
          • RealityEngine AMPERE Led Display
        • Engine Module Configuration
          • Adding Host
          • Adding Groups
          • Channel Assignments
          • General Engine Configuration
        • Project Configuration
        • Project Scanning
        • Cache Management
        • SSL Configuration
    • Integrations
      • Octopus Integration
        • Reality Hub MOS Configuration for Octopus
        • Octopus Configuration
        • Utilizing ZD MOS Plugin
      • iNEWS Integration
        • Reality Hub MOS Configuration for iNEWS
        • iNEWS Configuration
      • CII Module Configuration
    • Tutorials
      • Reality Actor Spawning
      • Using Plugins
      • Tracked Billboard
      • Green Screen Virtual Studio
      • Shadow and Ambient Occlusion in Augmented Reality
    • Developers Guide
      • Reality Hub Open-Source SDK
      • REST API
    • FAQ
      • Frequently Asked Questions
      • Glossary
      • How to Read this Documentation
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  1. Reality 5.3 SP1
  2. Configurations
  3. Configuring Reality Hub
  4. Engine Module Configuration

Adding Host

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Last updated 1 year ago

In Reality Hub terminology, a Host refers to a server configuration that hosts an Engine; in other words, it is the computer you install the Reality Engine/Unreal Engine Vanilla.

ReallityHub uses different port numbers to communicate with different Engines. Here are the default port numbers:

  • Reality 4.27: 6666

  • Unreal Engine Vanilla: 30020

  • Reality 5.1: 50052

The image above shows the default Hosts interface. To add a Host:

  • Go to Main Menu > Configuration

  • Select the Hosts under the Engines

To find your hostname:

  • Run the Command Prompt on your Windows

  • Type hostname and click enter

  • Copy your hostname

Now:

  • Turn back to the Hosts configuration inside the Reality Hub .

  • Click ➕ to Add a New Host.

  • Paste the Host Name you copied earlier.

  • Click on the OK button.

Reality Hub adds a default Display Name, IP Address, Port, Cache Directory, and Installations as soon as you define a hostname, as shown in the example image above.

Display Name: You can define a specific name for your Host to organize your setup better. Your computer’s hostname (in our case, it’s LA-STUDIO ENGINE 5) might not help recognize the purpose of your Engine.

To set an example, if you are utilizing multiple engines in a studio, you might prefer to define a specific name for your Hosts, such as Studio A, Camera B, etc.

Please remember that the Host Name refers to a server’s hostname; it must belong to your server configuration.

  • IP Address: IP address of the server you installed the Engine.

  • Port: 6666 is the default port for the Reality Engine. If you changed the port number during the installation, you must provide that specific port number.

  • Cache Directory: A directory you can use for caching your Projects

  • Can Cook: Disabling and enabling the Cook operation for your Engines. See Cook Manager

  • Enable Launch: This option gives you the ability to specify which Engine can be launched. You can choose both Reality Engine and Unreal Engine Vanilla at the same time.

  • Installations: It is the Engine Installation directory where UE4Editor.exe/UnrealEditor.exe is located in. You can choose or redefine the directory of your Engine installation.

As shown in the image above, you can manage your cache files in the Hosts sections.

IP Addresses or names on the images above are for illustrative purposes only.

Hosts Section
Windows Command Prompt Window
New Host Window
Hosts
Cache Window