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Reality 5.3 SP1
Reality 5.3 SP1
  • Reality 5.3 SP1
    • What's New
    • User Guide
      • What is Reality Editor?
      • What is Reality Engine?
      • What is Reality Hub?
        • System Overview
      • Reality Workflow
      • Launcher
        • Launcher Interface
        • Engine Status Colors
        • Engine Display Window
        • New Launch Configuration
      • Nodegraph/Actions
        • Nodegraph
          • Node Structure
          • Node Details Panel
            • Property
            • Function
            • Function Property
            • Advanced Property
            • Node Details Info Display
            • Node Property Toolset
          • Node Context Menu
          • Nodegraph Menu
            • Graphs
          • Portal Pin
          • Sink Pin
          • Reroute
          • Node Comment
          • Asset Browser
          • Advanced Preview Monitor
          • Operating Nodegraph
            • Navigating Inside Nodegraph
            • Creating Node
            • Multiple Node Operations
            • Node Connections
            • Incrementing and Changing Decimals
            • GamePad
            • Node Info Display
            • Simplifying Node Network
        • Actions
          • Action Timeline Interface
          • Keyframe Types
          • Interpolations
          • Operating Actions
          • Animating Property
          • Triggering Multiple Actions via Single Button
          • Utilizing Initial Keyframe
          • Animation Workflow Tips
        • Form Builder
          • Form Builder Interface
          • Form Builder Components
          • Customizing Component Appearance
          • Operating Form Builder
          • Data Integration
        • Gang Mode
          • Activating Gang Mode
          • Operating Gang Mode
      • Playout
        • Operating Playout
      • Newsroom
      • Cook Manager
      • User Management
        • Advanced User Management
          • User Management UI
          • Role of the Admin and Administrators
          • Example Configuration
          • License Reservation
        • Basic User Management
      • Controlling Unreal Engine 5.3
        • Introduction
        • Supported Versions
        • Available Features
        • UState
          • UState User Interface
          • APM for Unreal Engine 5.2
        • Configuration
          • Unreal Engine 5.1 Configuration
          • RealityHub Configuration for Unreal Engine 5.1
        • Example Pipeline
          • Preparation
          • Exposing Actor Functions
          • Exposing Actor Parameters
          • Grouping Exposed Items
          • Creating Logic
          • Viewport Navigation
          • Unreal Project inside RealityHub
          • Utilizing Media Framework Tools
          • Operating
    • Installations
      • System Requirements
      • Downloading Distributions
      • Installations
        • Installing Reality 5.3
        • Installing Reality Hub
          • Upgrading and Downgrading
          • Database Backup and Restore
          • Database Recovery
          • Installation Recap
      • Licensing Reality
        • Licensing Reality 5.3
        • Licensing Reality Hub
    • Configurations
      • Configuring Peripheral Devices
        • NVidia Configuration
        • AJA Configuration
      • Configuring Reality Hub
        • General Configuration
        • Reality Loader
          • RealityEngine AMPERE Led Display
        • Engine Module Configuration
          • Adding Host
          • Adding Groups
          • Channel Assignments
          • General Engine Configuration
        • Project Configuration
        • Project Scanning
        • Cache Management
        • SSL Configuration
    • Integrations
      • Octopus Integration
        • Reality Hub MOS Configuration for Octopus
        • Octopus Configuration
        • Utilizing ZD MOS Plugin
      • iNEWS Integration
        • Reality Hub MOS Configuration for iNEWS
        • iNEWS Configuration
      • CII Module Configuration
    • Tutorials
      • Reality Actor Spawning
      • Using Plugins
      • Tracked Billboard
      • Green Screen Virtual Studio
      • Shadow and Ambient Occlusion in Augmented Reality
    • Developers Guide
      • Reality Hub Open-Source SDK
      • REST API
    • FAQ
      • Frequently Asked Questions
      • Glossary
      • How to Read this Documentation
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On this page
  • Engine Ping
  • RGpraph
  • Shared DDC
  • Reality 5
  1. Reality 5.3 SP1
  2. Configurations
  3. Configuring Reality Hub
  4. Engine Module Configuration

General Engine Configuration

PreviousChannel AssignmentsNextProject Configuration

Last updated 1 year ago

General Engine Configuration consist of the following sections, as shown above:

Engine Ping

  • Engine Timeout (seconds): It is the place where you define the period of Engine timeout; in other words, it refers to the duration that Reality Hub waits for a response from the Engine before identifying changes in its state.

  • Engine Ping Interval (seconds): Defines the length of time the Reality Hub waits between ping packets.

RGpraph

This setting allows you to define the minimum time between history saves.

Shared DDC

Shared DDC (Derived Data Cache) is a network drive that all Engines can read/write derived data. Reality Hub allows you to define which storage your Engines will use for the derived data cache by defining a UNC Path. It can log in to the Shared DDC network through your Username and Password.

  • Enabled: When you activate the Enabled checkbox, your Engines reach your Shared DDC and can read/write.

  • Path: Area for defining the UNC Path for Shared DDC.

  • Username and Password: Administrative credentials of the computer your Derived Data Cache is located.

Please remember that the Path you define must be a UNC Path.

Your Engines must have administrative rights to reach the Shared DDC.

For more details about Shared DDC, please visit:

Reality 5

In Reality 5 terminology, RE5 Launcher refers to a process that is necessary to lunch Reality 5.3. You can think of it as a mediator process between Reality 5.3.x and Reality Hub 1.4.x.

In the context of General Engine Configuration, Reality 5 section allows you to modify how your environment will be launch.

  • Start with RE5 project launch: When this option is enabled, Reality Hub will launch your Reality 5.3 project with the mediator process. If you disable it, mediator will not start automatically.

  • Stop with RE5 project stop: When this option is enabled, Reality Hub will stop the mediator process when you stop the Reality 5.3.x project.

  • Stop with non-RE5 project launch: When this option is enabled, Reality Hub will stop the mediator process when you launch your project with an Engine different than 5.3.x such as Reality 4.27 or Unreal Engine Vanilla 5.2.x.

General Engine Configuration
Derived Data Cache
DDC
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