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Reality 5.3 SP1
Reality 5.3 SP1
  • Reality 5.3 SP1
    • What's New
    • User Guide
      • What is Reality Editor?
      • What is Reality Engine?
      • What is Reality Hub?
        • System Overview
      • Reality Workflow
      • Launcher
        • Launcher Interface
        • Engine Status Colors
        • Engine Display Window
        • New Launch Configuration
      • Nodegraph/Actions
        • Nodegraph
          • Node Structure
          • Node Details Panel
            • Property
            • Function
            • Function Property
            • Advanced Property
            • Node Details Info Display
            • Node Property Toolset
          • Node Context Menu
          • Nodegraph Menu
            • Graphs
          • Portal Pin
          • Sink Pin
          • Reroute
          • Node Comment
          • Asset Browser
          • Advanced Preview Monitor
          • Operating Nodegraph
            • Navigating Inside Nodegraph
            • Creating Node
            • Multiple Node Operations
            • Node Connections
            • Incrementing and Changing Decimals
            • GamePad
            • Node Info Display
            • Simplifying Node Network
        • Actions
          • Action Timeline Interface
          • Keyframe Types
          • Interpolations
          • Operating Actions
          • Animating Property
          • Triggering Multiple Actions via Single Button
          • Utilizing Initial Keyframe
          • Animation Workflow Tips
        • Form Builder
          • Form Builder Interface
          • Form Builder Components
          • Customizing Component Appearance
          • Operating Form Builder
          • Data Integration
        • Gang Mode
          • Activating Gang Mode
          • Operating Gang Mode
      • Playout
        • Operating Playout
      • Newsroom
      • Cook Manager
      • User Management
        • Advanced User Management
          • User Management UI
          • Role of the Admin and Administrators
          • Example Configuration
          • License Reservation
        • Basic User Management
      • Controlling Unreal Engine 5.3
        • Introduction
        • Supported Versions
        • Available Features
        • UState
          • UState User Interface
          • APM for Unreal Engine 5.2
        • Configuration
          • Unreal Engine 5.1 Configuration
          • RealityHub Configuration for Unreal Engine 5.1
        • Example Pipeline
          • Preparation
          • Exposing Actor Functions
          • Exposing Actor Parameters
          • Grouping Exposed Items
          • Creating Logic
          • Viewport Navigation
          • Unreal Project inside RealityHub
          • Utilizing Media Framework Tools
          • Operating
    • Installations
      • System Requirements
      • Downloading Distributions
      • Installations
        • Installing Reality 5.3
        • Installing Reality Hub
          • Upgrading and Downgrading
          • Database Backup and Restore
          • Database Recovery
          • Installation Recap
      • Licensing Reality
        • Licensing Reality 5.3
        • Licensing Reality Hub
    • Configurations
      • Configuring Peripheral Devices
        • NVidia Configuration
        • AJA Configuration
      • Configuring Reality Hub
        • General Configuration
        • Reality Loader
          • RealityEngine AMPERE Led Display
        • Engine Module Configuration
          • Adding Host
          • Adding Groups
          • Channel Assignments
          • General Engine Configuration
        • Project Configuration
        • Project Scanning
        • Cache Management
        • SSL Configuration
    • Integrations
      • Octopus Integration
        • Reality Hub MOS Configuration for Octopus
        • Octopus Configuration
        • Utilizing ZD MOS Plugin
      • iNEWS Integration
        • Reality Hub MOS Configuration for iNEWS
        • iNEWS Configuration
      • CII Module Configuration
    • Tutorials
      • Reality Actor Spawning
      • Using Plugins
      • Tracked Billboard
      • Green Screen Virtual Studio
      • Shadow and Ambient Occlusion in Augmented Reality
    • Developers Guide
      • Reality Hub Open-Source SDK
      • REST API
    • FAQ
      • Frequently Asked Questions
      • Glossary
      • How to Read this Documentation
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  1. Reality 5.3 SP1
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Glossary

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Last updated 1 year ago

Concepts are fundamental to understanding complex abstract subjects. This section aims to provide a glossary to keep you across the Reality Hub features and its approach to control systems.

Action

Part of a toolset for animating properties, calling, and triggering functions. See

Actor

Any object can be placed into a level, such as a Camera and static mesh. See

Administrative Privileges

Also known as Administrative Rights, it refers to an admin username and password of an Engine that Reality Hub Server is connecting.

Administrator

User who is capable of governing other users except for the Admin. See

Advanced Preview Monitor

Displaying interface for previewing an Engine scene. See

Cache Directory

The file directory contains a project cache. The default project cache is located in the C:\cache

Cache

Locally stored Project files.

Canvas

Channel Assignment

Client

Coloring

Command Prompt

Also known as cmd.exe or cmd, is the default command-line interpreter for Microsoft Windows.

Community Edition

Component

Configuration Mode

Connected Loader

Cooking

Data Directory

Database Credentials

Database

Debugging

Engine Ping Interval

Engine Timeout

The duration that RealityHub waits for a response from your Engine before identifying changes.

Engine Type

Exposing

Also known as exposing a parameter, the operation that allows suitable Engine elements (such as parameter, function, property, etc.) to be accessible by RealityHub.

Field Settings

Filter

Also known as a search filter, a tool for refining the search results of a particular module.

Fixed Port

Standard designated port for establishing communication between RealityHub Server and Reality Loader.

GamePad

Gang

Host

The Engine that hosts Projects.

Hostname

Windows computer name of the Engine you want to reach and control via RealityHub.

HTTP IP Address

HTTP Port

The Port RealityHub Server accepts connections.

Installation Path

File path where the Engine is installed.

License Locking

Live Mode

Maintenance

Management Object

Module

Main units of the RealityHub.

Monitoring

Node

Nodegraph Canvas

Nodegraph Template

Set of RGraphs shipped with RealityHub.

Node Tree

Non-Administrative

Playout Template Form

Policy

Reality Loader

RealityHub Client

User-side of the Reality Hub. User operations, such as connecting two nodes, occur via the client side through Reality Hub User Interface.

RealityHub Database

RealityHub Database Service

Microsoft Windows Service to run Reality Hub Database.

RealityHub Service

Microsoft Windows Service to run Reality Hub.

RealityHub URL

Renderer

Re-Time

RGraph

Shared DDC

Shared Folder

Status Colors

System ID

The Admin

UState

State of an exposed parameter inside the RealityHub. See Controlling Unreal Engine & UState

See

Assigning a particular set of graphics to be rendered by an Engine(s) configuration. See

See

The method employed by the RealityHub documentation can help you distinguish various entities such as nodes, property groups, etc. See

Free-to-download version of RealityHub. See

Building block for data-driven content. Components are part of the module. See

Engine Launch mode with no operation restrictions. See

The menu lists the connected Reality Loaders. It can be reached by clicking on the Version Number. See

Storing contents and assets in platform-specific format particular formats. See

A file directory for installing and storing . See

Collective name of the Database Username, Database Password, and Database Name. See

See

A feature allows the internal behavior of the node to be investigated. See

The time that RealityHub waits between ping packets. It is measured in seconds. See

Supported Engine type & version. It refers to the Engine selection operation in the Renderer section of the Launcher module. See

Set of management tools for elements such as . Every Form Builder entity has Field Settings.

A feature provides input to various nodes to control them in a three-dimensional space. See

Nodegraph operations for multi-Engine configurations. See

The IP address RealityHub listens. See

See

Engine Launch mode with various operational restrictions. See

License type related to version upgrading within a certain period of time. See

Policies, and User and User Groups sections of the .

Act of previewing Engine scene. See

A node is an object, such as an event, function call, flow control operation, variable, etc. to define the functionality of the particular blueprint that contains it. See

A virtual board for conducting nodegraph operations. See

Two or more connected Nodes. See

Type of Policy without administrative rights. Members of the Non-administrative policy cannot use User Management and Configuration modules. See

A template form inside the Playout module. See &

Set of rules for module/user feature accessibility.

An application allows you to connect Reality Hub Server to Engines. See

Organized collection of structured information stored in the dbdata folder, contains RGraphs, Actions, etc. See

HTTP IP Address and Port for communication with Reality Hub Server. See

Engine configuration for rendering the Project. See

Button for synchronizing the gen-lock time, and I/O systems, including tracking and Video I/O. See

Logic-based pipelines consist of . See

Network drive that all Engines can read/write derived data. See

File path contains the Project that is accessible with Reality Hub for launching. See

Engine status color indicators. See &

A unique ID of the system. It must be delivered to the Licensing Team for any inquiry. See

The first & default user. It is created during the installation. See

Actions
Spawning Reality Actor
The Admin
APM
Channel Assignment
How to Read this Documentation
Form Builder
Form Builder Components
Launcher Interface
Reality Loader
Cook Manager
Installation
Node Structure
Launcher
Form Builder
Form Builder Components
Node Structure
Gang Mode
Installation
License Reservation
Launcher Interface
Licensing
Advanced User Management Module
APM
Node Structure
Nodegraph
Advanced User Management
Form Builder
Playout
Advanced User Management
Reality Loader
Database Backup and Restore
Reality Loader
Launcher
Launcher Interface
General Engine Configuration
Launcher
Licensing
Role of the Admin and Administrators
Nodegraph Canvas
RealityHub Client
Installation
RealityHub Database
RealityHub Database
RGraph
node trees
RealityEngine AMPERE Led Display
Status Colors
Operating Nodegraph
General Engine Configuration
FAQ